

But now, at level 16 and going through Glendara (6th zone or something?, well it's the 6th zone I'm on now) and most fights I can dispatch without too much trouble. I had to be very careful with my fights early on. Very Hard very much improves the game is so many great ways.

On Very hard mode, levels will be higher, level cap for areas will be higher than on easier modes." Secondly, we fed the difficulty into how enemies level in respect to the player. They module damage output of enemies, health of players and allies and the amount of attacks that enemies may do at any one time. "First, we added a difficulty mode like all the others. The Very Hard difficulty has a higher level range for the enemies, so the areas can have enemies at a higher level than in the old version.Īlso they attack more often, to make the game more challenging in the endgame.

I'm wondering how much harder Very Hard in this Re-Reckoning new version makes the game and if it's a drastic improvement over the original game's Hard Mode, more or less. Out-the-box, in the old version of KOA:R (without any mods) - on Hard, it felt like you could easy over-power the game especially if you do a lot of the side-quests. How is the new Very Hard difficulty mode in KOA: Re-Reckoning in this Re-Master? MysterD: So, for those who have played both the old version and new version (Re-Reckoning) of this game.
